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Resource Name &
Link to Resource:
Lucent Library of Science and Technology

A collection of introductory factbooks (written for young adults) covering the following topics:

  • Artificial Intelligence
    Covers the development and uses of intelligent robots that utilize artificial intelligence. An overview of how researchers simulate brain processes in these machines, and the variety of uses the machines/robots have. (2005)

  • Bacteria and Viruses
    Provides information about researchers in the field and the developments in fighting harmful microbes as well in using beneficial ones for medicines. (2004)

  • Black Holes
    Presents evidence and theories for black holes and discusses how they were first predicted, how they form, their physical properties, and how scientists detect them. (2004)

  • Comets and Asteroids (2004)

  • Energy Alternatives
    Discusses development of renewable energy sources such as wind, solar, and geothermal power. (2004)

  • Exploring Mars
    Discusses similarities (and differences) between Mars and Earth, failed and successful space missions, and future plans for exploration. (2005)

  • Genetics
    Presents basic scientific principles and how genetics is used in determining and modifying the genetic code, predicting and curing disease, and solving crimes. (2004)

  • Global Warming
    Discusses the many negative effects of rising temperatures on earth and prevailing theories on what is causing the rise. (2004)

  • Lasers
    Describes the development of lasers and how they are used in communications, scientific research, industry, the military, medicine, and entertainment. (2003)

  • Space Stations
    Describes the value of space stations as laboratories for studying effects on humans, as platforms for studying astronomy, and as observatories for viewing the Earth. (2004)

  • Telescopes
    Describes the history of telescopes and how our knowledge of the universe has expanded as telescope technology has advanced. (2005)

  • Virtual Reality
    Explores how computer graphics, sound, and touch are used to simulate reality. Describes the uses of this technology beyond entertainment, such as in engineering, training and business applications. (2004)

Available through the Gale Virtual Reference Library (GVRL).

Resource Type(s): E-Book(s),  Reference Tool 
Access information: Resource is available on-campus or off-campus via EZProxy; Click the resource name to access it or here for off-campus instructions.
Fulltext: Fulltext is available.
Vendor Name:Gale Cengage Learning
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