|Resource Name &|
Link to Resource:
Explores how computer graphics, sound, and touch are used to simulate reality. Describes the uses of this technology beyond entertainment, such as in engineering, training and business applications. Lisa Yount, ed. Part of the Lucent Library of Science and Technology. Available through the Gale Virtual Reference Library (GVRL).
|Access information:||Resource is available on-campus or off-campus via EZProxy; Click the resource name to access it or here for off-campus instructions.|
|Fulltext:||Fulltext is available.|
|Vendor Name:||Gale Cengage Learning|
|Research Guides:||Computer Science|
|Special usage notes:||
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